Game art is an integrated discipline that involves the process of designing art, content, and rules for traditional and interactive multisensory games.
Art integration, strong narrative and storytelling, and collaborations between artists and programmers distinguish Lawrence Technological University’s Bachelor of Fine Arts in Game Art, resulting in a well-rounded education that is prized by industry leaders.
Why Game Art at Lawrence Tech?
Your courses are taught in tandem with Lawrence Tech’s Bachelor of Science in Computer Science game development concentration, which advances your skills in game art, game design, and game mechanics through a series of studio-based classes emphasizing visual, written, and oral communication. In keeping with the University’s motto of theory and practice, you will apply your knowledge and problem-solving skills to support game art innovation and business scenarios. As part of your studies, you will lead teams in developing game concepts integrating art assets, game mechanics, character design, scripting and programming, design documentation, game narrative, and interface design.
- Game designer
- Game artist
- Interaction designer
- Character designer
- Mobile game designer/developer
- Level designer
- Concept artist
- Art director
- Online game designer/developer
- Web designer/developer
Your 125-credit-hour program consists of:
|Game art core||78|
(with emphasis on leadership
|Math and science||15|
For more information, contact Lawrence Tech’s Office of Admissions at 800.225.5588 or email@example.com.
All items should be sent to the Office of Admissions except Portfolio and Program Questionnaire.
|Undergraduate Online Application (preferred method), Undergraduate Paper Application. Send to Office of Admissions.|
|Signature Page Application. Send to Office of Admissions.|
|Request previous school transcript to be sent to Lawrence Tech.
Send to: Office of Admissions
21000 West Ten Mile Road
Southfield, MI 48075
|Send ACT/SAT to Admissions Office.|
|Portfolio Design portfolios for B.F.A. in Game Art should include a minimum of 10 and a maximum of 20 pieces. An acceptable portfolio is one that exhibits proficient drawing and conceptual skills. It should include a variety of art media and/or design projects that demonstrate the potential for artistic development. The pieces should be complete compositions of various themes and include still life, figurative drawing, perspective, and feature objects found in every day life. Examples of three-dimensional formation and sculptural form are encouraged. Portfolios will not be returned. Electronic submission of portfolios is encouraged.
The resolution of included images should be 150 dpi each in .JPG file format.
Files should be saved in following format: lastnamefirstname_gameart_1.jpg (Ex. smithjohn_gameart_1.jpg, smithjohn_gameart_2.jpg)
Please send portfolio electronically to the LTU admission’s office at firstname.lastname@example.org with “BFA Game Art Portfolio” in the subject line.
International Students Only
|WES. Send to Office of Admissions.|
|TOFEL. Send to Office of Admissions.|
|Obtaining your I-20.|
“Lawrence Tech’s BFA in Game Art offers you a challenging and comprehensive curriculum, as well as the opportunity to develop your leadership, teamwork, and communication skills, which all employers require. In addition to exceptional exposure in the classroom and access to high-tech equipment in state-of-the-art studios, you’ll benefit from small class sizes and one-on-one attention from faculty members.” Chair, Art and Design, College of Architecture and Design